Nixi's spider

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Learn: her learning over time Classic map
Loading her mind…
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Input Knowledge Action
deathhurtquest · storyJevhealthsuccess rate

Her mind, live. Every dot is something Nixi knows, grouped into six glowing sections. Each decision she makes lights a path from what she senses to what she does — read from her logs as she plays, never invented.

How to read this
  • Pink glows are her senses right now (health, foes, night, a sign she read); the brighter, the stronger.
  • The lit trail is her latest decision: what she sensed → what it reminded her of → her drive → the action.
  • Thick links are learned: they grow when a decision works and fade when it fails or goes unused.
  • The rings round her are her hotbar (the held slot glows), armour and off-hand; the ⋯ menu adds her bag as an outer ring. Teal dots are her surroundings, placed among what they are like.
  • Pink boxes flag a step that keeps failing. Zoom in to load the graph in full; the older skill map is the classic map.

Item textures © Mojang (Minecraft), used for fan content.

Her learning over time

now

Every link her decisions walk carries a weight. It grows when the decision works, shrinks when it fails, and fades when unused: the thick, bright links in the graph above are her well-trodden, fruitful paths. Scrub through time, or replay it from her first day.

run starts milestones deaths

Learned lately · the links that changed most

    How she decides six steps, lit up for the decision above
    1. She perceives. Health, food, the time of day, what is near, what she carries — read from the game each tick.
    2. She remembers. The words of her reason lead into her knowledge graph: thousands of Minecraft Wiki facts, each with its page, and what she lived through herself.
    3. She wants. Drives (safety, hunger, progress …) compete; on Skyblock, progress means the next stage of her plan.
    4. She chooses. Her skill tree keeps only the likely options; a small classifier, Jev, may pick among them.
    5. She acts — and the game answers with an outcome: done, failed, hurt.
    6. She learns. A failure is remembered for that place, so the same move is not tried a third time there; and a coach model (GLM-5.3) reviews stretches of her play and turns repeated verdicts into lessons.

    What is Skyblock?

      Her goal: —

      Her progress

        The stages and what she does in each are read from her own plan (her code); the progress is live from her run.